cpan2pkg is the tool used to automatically package a module from cpan to mageia as a rpm, along with all its dependencies. it's built on shoulders of giants (cpan2dist, mgarepo, poe, etc)
it used to feature a tk window with one tab per module being investigated - but this was troublesome for people wanting to have a cli. so i just released a new version of cpan2pkg which brings a --text flag (or -T for the lazy ones) which works on the tty. of course, we loose the ability to interact with the application, but that's still convenient sometimes. and of course, the tk version is still available!
2012-09-25
2012-07-12
more than 3000 perl packages in mageia!
long time no post... but now that mageia perl stats are up & running (daily update), i can as well present the site and brag about the new record we achieved: mageia is now shipping with more than 3000 perl packages, for a total of 26500+ real perl modules. not that bad, uh? :-)
2011-11-24
audio::mpd gained ipv6 support
when i got a bug report asking for ipv6 support in audio::mpd, i didn't know where to start, and put it aside... but since i fixed quite a few test bugs in audio-mpd, i thought i could give a try at supporting ipv6.
and it proved quite easy in fact, with io::socket::ip which is a drop-in replacement for io::socket::inet... and thus, by changing 3 strings in audio-mpd, it is now ipv6 enabled - neat!
so, enable ipv6 on your software with the following one-liner:
and it proved quite easy in fact, with io::socket::ip which is a drop-in replacement for io::socket::inet... and thus, by changing 3 strings in audio-mpd, it is now ipv6 enabled - neat!
so, enable ipv6 on your software with the following one-liner:
easy, uh? who said ipv6 was difficult? :-)$ ack -l 'IO::Socket::INET' | xargs perl -pi -E 's/IO::Socket::INET/IO::Socket::IP/g'
2011-09-16
prisk gains its own map format, allowing translations!
till now, games::risk was using map files from jrisk. this allowed me to concentrate on the gui and the game experience without having to tackle everything at once.
being a simple format, it was somehow easy to read the maps... but its simplicity has some drawbacks, and for example it's not possible to translate them. therefore, i finally bit the bullet and implemented a format for prisk. basically, information remains the same (such as the mechanism to determine the current country), with one exception: maps are implemented as perl modules. and this allows the use of gettext and other i18n schemes.
this means that maps are now translatable! french translation is of course provided, but help is needed for other languages... (hint, hint)
of course, i wrote an importer to migrate jrisk maps to new prisk format. i also intend to take this opportunity to create some new perl dists with extra maps.
this prisk release shows also a lot of cleanup in the internals, with a partial migration to moose and moosex::poe. using weak_ref for scalar attributes and a tied hash::noref to cache objects allowed to use circular references without having to deal with their problems. finally, prisk is now deferring some module loading to runtime, leading to a faster startup. the changes are plenty, so now is a good time to give it a try! (after v3.112590 has hit your nearest mirror of course)
future releases will continue to see code cleanups and migration to moose. prisk also finally has a configuration system to save user preferences - i "just" need to use this system throughout the code. some dialogs needs also to migrate to prisk's look&feel (thanks tk::role::dialog), and i have some ideas to improve the artificial intelligences & better use poe. not counting other game modes to take into account... oh well, let's say that prisk will keep me busy quite some time! :-)
being a simple format, it was somehow easy to read the maps... but its simplicity has some drawbacks, and for example it's not possible to translate them. therefore, i finally bit the bullet and implemented a format for prisk. basically, information remains the same (such as the mechanism to determine the current country), with one exception: maps are implemented as perl modules. and this allows the use of gettext and other i18n schemes.
this means that maps are now translatable! french translation is of course provided, but help is needed for other languages... (hint, hint)
of course, i wrote an importer to migrate jrisk maps to new prisk format. i also intend to take this opportunity to create some new perl dists with extra maps.
this prisk release shows also a lot of cleanup in the internals, with a partial migration to moose and moosex::poe. using weak_ref for scalar attributes and a tied hash::noref to cache objects allowed to use circular references without having to deal with their problems. finally, prisk is now deferring some module loading to runtime, leading to a faster startup. the changes are plenty, so now is a good time to give it a try! (after v3.112590 has hit your nearest mirror of course)
future releases will continue to see code cleanups and migration to moose. prisk also finally has a configuration system to save user preferences - i "just" need to use this system throughout the code. some dialogs needs also to migrate to prisk's look&feel (thanks tk::role::dialog), and i have some ideas to improve the artificial intelligences & better use poe. not counting other game modes to take into account... oh well, let's say that prisk will keep me busy quite some time! :-)
Labels:
cpan,
games,
moose,
optimization,
perl,
poe,
risk,
tk,
translation
2011-08-29
the great renaming: Dist::Zilla::Plugin::CriticTests
oops! kentnl did it again. :-)
this time, dist::zilla::plugin::critictests has been renamed to dist::zilla::plugin::test::perl::critic. once again, change will be trivial for authors [0]. previous module will continue working, for at least one year counting from today.
github repository has also changed and is available here: https://github.com/jquelin/dist-zilla-plugin-test-perl-critic
[0] and this time, i did not fubar-ed the code! :-|
this time, dist::zilla::plugin::critictests has been renamed to dist::zilla::plugin::test::perl::critic. once again, change will be trivial for authors [0]. previous module will continue working, for at least one year counting from today.
github repository has also changed and is available here: https://github.com/jquelin/dist-zilla-plugin-test-perl-critic
[0] and this time, i did not fubar-ed the code! :-|
2011-08-27
the great renaming: Dist::Zilla::Plugin::CompileTests
in a move to rationalize the plugin namespace of dist::zilla, kentnl started a great renaming: dzp:compiletests has been renamed to dzp:test::compile
previous module is deprecated, and may be removed later on (but not before one year, that is 2012-08-27). in the meantime, it will continue working (although with a warning).
what does it mean for dzil users? well, nothing much, since old module will continue working as is. however, they should better migrate their dist.ini from:
nothing else is needed... for now, since i guess kentnl will continue proposing patches / pullreqs to dzil:*tests plugin authors! ;-)
also, please note that the github repository has been renamed and is now available at a different url. ditto for cpan, since the dist is now named dist-zilla-plugin-test-compile.
previous module is deprecated, and may be removed later on (but not before one year, that is 2012-08-27). in the meantime, it will continue working (although with a warning).
what does it mean for dzil users? well, nothing much, since old module will continue working as is. however, they should better migrate their dist.ini from:
to:[CompileTests]
[Test::Compile]
nothing else is needed... for now, since i guess kentnl will continue proposing patches / pullreqs to dzil:*tests plugin authors! ;-)
also, please note that the github repository has been renamed and is now available at a different url. ditto for cpan, since the dist is now named dist-zilla-plugin-test-compile.
2011-06-27
cpan2pkg: prettier gui, ready for mageia!
remember cpan2pkg? this is the tool built around cpan2dist to create a native linux package, taking dependencies into account, and integrated with linux distribution repository + buildsystem.
it used to be mandriva only, and curses-based. now that mageia is in full swing mode, i had to port cpan2pkg to support it. and it was a perfect opportunity to clean up the module, and prettify the interface.
here's the result:
on the left, you can see the modules currently being processed, with their status both locally and on the build-system. green means available, and here you can see that moosex::alwayscoerece is being built locally (orange) and is not yet available on mageia (yellow).
note that mageia is fully supported: cpan2pkg will poll the buildsystem status page to follow a module build, and make sure a module is ready before submitting those depending on it.
it is still using poe underneath, but this time with tk. adding support for a platform can be done quite easily - patches welcome!
it used to be mandriva only, and curses-based. now that mageia is in full swing mode, i had to port cpan2pkg to support it. and it was a perfect opportunity to clean up the module, and prettify the interface.
here's the result:
on the left, you can see the modules currently being processed, with their status both locally and on the build-system. green means available, and here you can see that moosex::alwayscoerece is being built locally (orange) and is not yet available on mageia (yellow).
note that mageia is fully supported: cpan2pkg will poll the buildsystem status page to follow a module build, and make sure a module is ready before submitting those depending on it.
it is still using poe underneath, but this time with tk. adding support for a platform can be done quite easily - patches welcome!
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